Friday, November 14, 2014

The Scoreboard Version 2.0

The Scoreboard has often been referred to as the motivator.  It is a reward system that replaces team points, clip charts, cards, names on the board etc.  It is easy to implement; there is student buy-in and participation; and students are never singled out for wrong choices.  To get started all you need to do is draw a two column grid on your whiteboard.  On one side draw a smiley face and on the other side draw a frownie face.  When the class, or even a few students, performs well, briefly tell the class what they did (ex. Great diamond eyes and folded hands.) and ask for a "mighty oh, yeah".  Students will quickly clap their hands together and say, "Oh, yeah!"  While they do this, you will make one tally mark on the smiley face side of the scoreboard.  On the other hand, if the class does not perform well, you will briefly tell the class what they did (ex.  Too slow.) and ask for a "moaner groan".  Students will quickly shrug their shoulders and groan.  You will then place a tally mark on the frownie face side of the scoreboard.  It is important to note that children can be singled out for positive choices (smilies), but never should a student or group of students be singled out for negative choices (frownies).  When using the scoreboard always follow the + - 3 rule.  This means that smilies and frownies should always be within three of each other.  As coach B. says, "If you reward too much, the students become lackadaisical.  If you penalize too much, the students will become resentful."  This is why the +-3 rule is in place.  The reward can simply be the students knowing that they beat the teacher.  Other options are an extra minute of recess, one less homework problem, Mind Soccer minutes, or a one minute dance party.

I began the year using this basic scoreboard, and it has been very successful. I think it has worked so well because it is simple and motivating.  Students love the "mighty oh yeahs".  They have fun counting the tallies on each side and working hard to make sure that they do end the day with more smilies than frownies.  I see the value of the + - 3 rule, because a close score is part of the fun.  I compare it to a ball game.  When the game is a blowout, it is not as interesting.  It is the close score that keeps the spectators' attention.  The same philosophy applies to the scoreboard.  Without a doubt, it has been the best management tool that I have ever found.

There are a number of variations to the basic scoreboard that are designed to keep the scoreboard fresh and motivating.  These variations can be found in Coach B.'s book Whole Brain Teaching for Challenging Kids.  However, the latest and best version of the scoreboard just came out.  Coach B. has labeled it "The Scoreboard version 2.0".  It is also known as the Video Game Scoreboard.  The premise behind this score board is very simple.  It is played like a video game with ten different levels.  Each level has its own name and a unique set of challenges.  Bonuses are attached to each level, beginning with level two.  The first level is called Base Camp.  This level is designed to introduce the students to the scoreboard.  Students will earn smilies when they perform like students in the grade two years above their grade.  They earn frownies when they perform like students in the grade two years below their grade.  So in my room students earn smilies for performing like fourth graders and frownies for performing like kindergartners.  This is a very important part of the scoreboard, because it serves a dual purpose:  it provides a built in structure for practicing the rules and a motivator for students to follow the rules.  Let me explain:

When teaching students a new rule or procedure, wrong way/right way practice should always be used.  During wrong way practice students are asked to model the rule the wrong way.  In my case, I would ask my class to show me what it would look like in a kindergarten classroom.  Students demonstrate this and are praised for doing such a good job of showing me what kindergartners would look like.  We then talk about what the rule or procedure would look like in a fourth grade classroom.  Students would be asked to model what it would look like and would be praised for doing it like fourth graders.  The students are given the goal of always following the rule or performing the procedure like fourth graders would.  This is where the scoreboard comes in.  When students perform a rule or a procedure like a kindergartner, the tally goes on the kindergarten (frownie) side of the scoreboard.  When they perform it like a fourth grader, the tally goes on the fourth grade (smilie) side of the scoreboard.  Since kids always want to be perceived as older than they really are, they will perform at the higher level.

Level one also has a wildcard, if you choose to use it.  Instead of using smilies and frownies, you can name your levels and change the sound effects that students use when earning a tally.  For example, you might use "Captain" and "Crew" and change your sound effects to "Yo ho ho" and "Arg".  Another idea that works well for this time of year is "Farmer" and "Turkey".  Your sound effects could be "Yum Yum" and "Gobble Gobble".  My plan is to throw in a Wild Card at level two, but for level one, I am going to stick with smilies and frownies.

Advancing to the next level is easy.  It takes ten wins to advance to the next level.  A win is simply earning in one day more positive marks than negative marks.  I have chosen to place ten numbers at the top of my scoreboard and mark off one number with each win.  When all ten numbers are marked off, the class will advance to the next level.  I just began the Video Game Scoreboard this week.  My kids love it.  After all, what kid does not love video games.  Below is a picture of what my scoreboard looks like.




You will notice at the bottom that I did choose to keep "Beat the Clock".  I use this for lining up and passing out papers.  I simply count how long it takes for students to either line up or pass out papers, and I write that number down on the scoreboard.  The next time they try and beat that time.  If they do it is a positive mark.  If they don't it is a negative mark.  It is super simple and the kids love it.

As I already mentioned, there are ten levels to the scoreboard.  I have only talked about the first, because this is as far as my class has got.  Throughout the year as my class moves through the levels, I will share with you more about this exciting new scoreboard.  If you are ready to learn more about all of the levels, then just go to www.wholebrainteaching.com.  From there go to the drop down menu at the top of the page and click on "Goodies".  The first choice under "goodies" is "wbt tv".  When the page opens scroll down and you will find a video library of webcasts by Coach B.  The Scoreboard is webcast 584.  While there, please be sure to scroll through all of the webcasts in the library.  There you will find a wealth of information on Whole Brain Teaching.




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